Smartphones boost mobile games industry




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The rapid growth of smartphones have changed the face of mobile gaming platform industry. The iPhone and BlackBerry Curve, according to comScore,  have replaced the RAZR and low-end flip phones as the most popular gaming platforms.

iphone_simcityiPhone users accounted for 14 percent of mobile game downloaders in November. At least 32.4 percent of all iPhone users downloaded a game in the month, compared with a market average of 3.8 percent.

Mobile game downloaders grew 17 percent from November 2007 to November 2008, when 8.5 million people, or 3.8 percent of mobile subscribers, downloaded a game to their gadget.

[via Cellular News]

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2 Responses to “Smartphones boost mobile games industry”

  1. It’s only 20$, has about 50 games on it, and the cost of that game plus a brand new DS is still cheaper than a DSi.

  2. trashawn lamar koonce says:

    well my comment is that this company of boost mobile phones should make full keyboard phones because i really think that more people would be interested in the keyboard phone because of the plan well the dollar a day plan will be good and the flip boost mobile phones are gettin kind of old and more people are goin out for the keyboard phones i think that if the sprint, and the other companys can do it then i think that boost mobile can do the same thing and more people are exspectng somthing new im not sayin that the stuff well the devices you guys created now is lame its just old and the people want somthen new so if you can do it then try it and see if it works out thanks for listening.


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